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Hi too all ModDB and IndiesDB comunity, hope you are all fine and have a good.
So to start a bad news : My HDD is dead, so i had lost lot's of my work, lot's of texture reworked, mesh...So for my next Cryengine 3 SDK scene i need to restart all .

So in second i would like to start a summary of my self-taught learning
in first why self-taught learning  ? In France there are school where we can learn the video game job and 3D movie job , with formation in 3D, animation ...But this school are to many expensive, something like 10 000 € / year or more ,sometime without a degree, without grant...So i will never can learn in a school.It was 4 years :
I was already to learn how use UT3 editor and GOW editor :
concept map 2

concept map 2

Sometime after , the first UDK beta was release, so something with more possiblity, more powerfull, I had learn how use UDK during 1 year or more (from the begining to the most recent):

new screen of a level of the first CHAP

new concept level

Niflheim project

Niflheim project

Niflheim project

Niflheim project

Niflheim project level 01_1 remake

Niflheim project level 01_2

Project extorior map

Project extorior map

Work in progress of my first exterior map

After learn the basic, i had start to create my own texture, and mesh( lot's of testing) :

Fast improvisation scene 1

Fast improvisation scene 1

Fast improvisation scene 1

Fast improvisation scene 2

Fast improvisation scene 2

Fast improvisation scene 2

Fast improvisation scene 2

Robot maintenance


Fast improvisation scene 2

Fast improvisation scene 2

Fast improvisation scene 2

Fast improvisation scene 2

Sometime after i had start to learn how use Blender , with amazing tutorial from CG cookies :

Blender Work

Blender Work

Blender Work

And to the last month i had start to learn how use Cryengine 3 SDK :
Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

Cryengine 3 SDK First scene

And that's so, for the screenshot, and now some video lot's of test, include UDK work and Blender Work :
Flickering lights test - Mod DB

Garden(level 01_3) - Mod DB

Day night cycle prototype 1 - Mod DB

Day night cycle prototype 2 - Mod DB

Level 01_1 remake - Mod DB

Fast improvisation scene 02 - Mod DB

Cell Shading Test - Mod DB

Bouncing ball animation - Mod DB

What can i conclude For this last 4 year of my self-taught learning, i think this is really hard, i think i need to go to stude in a school but i can't , no many money to pay a school :/, too expensive, i think i will continue my self-taught learning , but i don't think i will work in video game one day.I will continue my self-taught learning , i will continue to work on blender,UDK, CE3 SDK and other software soon .

And now a last thing : an amazing game was annonce , there is some day, this is : PLANETARY ANNIHILATION , who will be i think a amazing RTS.So guys Help the Dev team and go on Kickstarter :
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts  or here : http://planetaryannihilation.com/ , and here this is the promotion video :




So thank to all and see you next time, my next scene will be on CE3 SDK .(And sorry for my bad english) .

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  • Name: Bertrand Aubin
  • Gender: Male
  • Birthdate: Jun 9th 1988
  • Location: Sete
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